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🎮Esports & Virtual Sports Rules🎮

General Rules for eSports

Coco avatar
Written by Coco
Updated over a month ago

General Esports Rules

1.1 Core Settlement Rules

  • 1.1.1 Bad or Erroneous Odds
    Flush.com may void any bet placed at clearly incorrect odds (typos, backend errors, technical glitches, or bets placed after a match has started).

  • 1.1.2 Market Settlement
    All bets are settled once the final, official outcome of the market is known.

  • 1.1.3 Match (1X2)

    • 1 = Home team / team listed first

    • X = Draw

    • 2 = Away team / team listed second

  • 1.1.4 Correct Score
    Bet on the exact final score.

  • 1.1.5 Over/Under (Totals)
    Bet on whether the listed statistic finishes over or under the posted line.
    If the total lands exactly on the line, all bets are void.

  • 1.1.6 Odd/Even
    Bet on whether a statistic finishes as an odd or even number.

  • 1.1.7 Half-Time / Full-Time
    Predict both the mid-match and final result.
    Bets void if the match uses a different time structure than expected.

  • 1.1.8 Period Betting
    Betting applies only to the specific period listed.

  • 1.1.9 Draw No Bet
    Bet on either team to win. A draw results in a refund.

  • 1.1.10 Handicap
    A virtual advantage or disadvantage is added to one team.
    If the adjusted result lands exactly on the handicap line, bets are void.

  • 1.1.11 Asian Handicap
    Stakes split across two handicap lines (example: –1.75 splits into –1.5 and –2.0).
    Partial wins, half losses, and half refunds apply depending on the result.

  • 1.1.12 Double Chance
    Covers two outcomes at once: 1X, 12, or X2.

  • 1.1.13 Team to Score First & Win
    Team must score the first goal AND win.
    No goals = void.

  • 1.1.14 Quarter/Half/Period X
    Settled only on the listed timeframe.

  • 1.1.15 Result at End of Quarter/Half/Period
    Includes points/goals from all prior periods.

  • 1.1.16 Race to X Points / Race to X Goals
    Bet on the first team to reach the target.
    Not reached = void (unless settled earlier).

  • 1.1.17 Winner of Point X / Goal X
    Settled only on the listed point/goal.
    Not reached = void.

  • 1.1.18 Win All Halves / Win All Periods
    Team must outscore the opponent in every listed segment.

2. Basketball Esports Rules

  • 2.1 Overtime not included unless stated.

  • 2.2 Race-to-Points markets are void if the required point milestone is not reached.

3. Cricket Esports Rules

3.3.1 Delivery Markets (Runs per Ball)

All runs (including extras) count toward settlement. Illegal-delivery extra balls do not count as separate deliveries.


3.3.2 Over Markets

The over must be completed unless settlement is already determined.


3.3.3 Wicket in Over

All dismissals count except “retired hurt.”


3.3.4 Over Odd/Even

Zero = even.


3.3.5 Innings Markets

Void if fewer than the required overs are completed due to weather or external interruptions unless settlement is already determined.


4. Esports Variants & Game-Specific Rules

Each title below follows the General Esports Rules unless specified.


4.1 eSoccer

Match Format

  • 2 halves of 4, 6, or 15 minutes

  • Includes injury time

  • Excludes extra time & penalties

Settlement

All markets follow General Rules.


4.2 eSoccer: Volta

  • 2 × 3-minute halves

  • Includes injury + extra time

  • Penalties NOT included

4.3 eSoccer: Penalty Mode

  • 5 penalties each

  • Sudden death if tied

  • Settles using General Rules

4.4 eSoccer: X-Battle FC

  • 2 halves of 30 seconds

  • No overtime

4.5 eBasketball

  • 4 × 6-minute quarters

  • Overtime included

  • Settled by General + Basketball Rules

4.6 eBasketball: Blitz

  • Single 1-minute quarter

4.7 eStreetball

  • First team to 11 points wins

  • Basketball rules apply

4.8 eFighting (Injustice 2 / MK11)

Market Definitions

  • Match Winner: Winner of the fight

  • Round Winner: Winner of each round

  • Health Bar: Two per fighter

  • First Damage: First successful hit

  • Clash: Special recovery challenge

  • Supermove: Character-specific finisher

  • Mercy: Player chooses to spare opponent

  • Finish Method: Fatality, Brutality, regular hit

  • Winner HP Left: HP of winner at match end

All markets settle according to in-game results.


4.9 eCricket

  • 2 innings (1 per team)

  • 5 overs per innings

eCricket: Super Over

  • 1 over per team

eCricket: X-Battle Bats

  • 10 rounds, 1 ball per round

4.10 eShooter: CS2 (MR15)

  • 15 rounds

  • First to 8 wins

eShooter: CS2 (BO3)

  • Best-of-3 maps

  • First to 2 maps wins

4.11 eHorse Racing (Virtual)

All markets use General Rules.


4.12 eTennis

Match Format

  • First to 2 sets wins

Set Format

  • Set to 3 games

  • Win 4–2 or 4–3 (tie-break)

Tie-Break

  • First to 5 with 2-point lead

4.13 eVolleyball

  • One set to 25 points

  • No totals rule

4.14 eBoxing

  • 1 round, 2 minutes

4.15 eKabaddi

  • 2 × 5-minute halves

4.16 eVaquejada

  • 4 rounds, 4 attempts each

  • Attempts 1–2 (max 8 points), 3–4 (max 10 points)

5. Greyhound, Horse, and Harness Racing Rules

5.1 General

  • Results follow the official racing authority’s declaration.

  • Dead Heats result in payouts divided by the number of tied winners.

  • Flush.com is not liable for external feed/data errors.

5.2 Market Rules

Win Betting

  • Dead Heat rules apply.

Place Betting

  • 8+ runners = top 3 places paid

  • If reduced to 7 or fewer, top 3 still paid but with deductions

  • Dead Heat rules apply

Top 2 Betting

  • Pays on 1st or 2nd

  • Only valid for races with 5+ runners

5.3 Settlement & Cancellations

Scratchings

  • Scratched runner = stake refunded.

Abandoned/Postponed/Transferred Races

  • If venue or date changes → bets void

  • If rescheduled within 48 hours at same venue → bets stand

  • If original scratchings are reinstated → all bets void

Deductions

  • Applied to winnings after scratchings

  • Based on official deduction table (unchanged, retained in full)

(We can include the full odds-deduction table as provided — let me know if you want it formatted into a clean Flush-style grid.)

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