General Esports Rules
1.1 Core Settlement Rules
1.1.1 Bad or Erroneous Odds
Flush.com may void any bet placed at clearly incorrect odds (typos, backend errors, technical glitches, or bets placed after a match has started).1.1.2 Market Settlement
All bets are settled once the final, official outcome of the market is known.1.1.3 Match (1X2)
1 = Home team / team listed first
X = Draw
2 = Away team / team listed second
1.1.4 Correct Score
Bet on the exact final score.1.1.5 Over/Under (Totals)
Bet on whether the listed statistic finishes over or under the posted line.
If the total lands exactly on the line, all bets are void.1.1.6 Odd/Even
Bet on whether a statistic finishes as an odd or even number.1.1.7 Half-Time / Full-Time
Predict both the mid-match and final result.
Bets void if the match uses a different time structure than expected.1.1.8 Period Betting
Betting applies only to the specific period listed.1.1.9 Draw No Bet
Bet on either team to win. A draw results in a refund.1.1.10 Handicap
A virtual advantage or disadvantage is added to one team.
If the adjusted result lands exactly on the handicap line, bets are void.1.1.11 Asian Handicap
Stakes split across two handicap lines (example: –1.75 splits into –1.5 and –2.0).
Partial wins, half losses, and half refunds apply depending on the result.1.1.12 Double Chance
Covers two outcomes at once: 1X, 12, or X2.1.1.13 Team to Score First & Win
Team must score the first goal AND win.
No goals = void.1.1.14 Quarter/Half/Period X
Settled only on the listed timeframe.1.1.15 Result at End of Quarter/Half/Period
Includes points/goals from all prior periods.1.1.16 Race to X Points / Race to X Goals
Bet on the first team to reach the target.
Not reached = void (unless settled earlier).1.1.17 Winner of Point X / Goal X
Settled only on the listed point/goal.
Not reached = void.1.1.18 Win All Halves / Win All Periods
Team must outscore the opponent in every listed segment.
2. Basketball Esports Rules
2.1 Overtime not included unless stated.
2.2 Race-to-Points markets are void if the required point milestone is not reached.
3. Cricket Esports Rules
3.3.1 Delivery Markets (Runs per Ball)
All runs (including extras) count toward settlement. Illegal-delivery extra balls do not count as separate deliveries.
3.3.2 Over Markets
The over must be completed unless settlement is already determined.
3.3.3 Wicket in Over
All dismissals count except “retired hurt.”
3.3.4 Over Odd/Even
Zero = even.
3.3.5 Innings Markets
Void if fewer than the required overs are completed due to weather or external interruptions unless settlement is already determined.
4. Esports Variants & Game-Specific Rules
Each title below follows the General Esports Rules unless specified.
4.1 eSoccer
Match Format
2 halves of 4, 6, or 15 minutes
Includes injury time
Excludes extra time & penalties
Settlement
All markets follow General Rules.
4.2 eSoccer: Volta
2 × 3-minute halves
Includes injury + extra time
Penalties NOT included
4.3 eSoccer: Penalty Mode
5 penalties each
Sudden death if tied
Settles using General Rules
4.4 eSoccer: X-Battle FC
2 halves of 30 seconds
No overtime
4.5 eBasketball
4 × 6-minute quarters
Overtime included
Settled by General + Basketball Rules
4.6 eBasketball: Blitz
Single 1-minute quarter
4.7 eStreetball
First team to 11 points wins
Basketball rules apply
4.8 eFighting (Injustice 2 / MK11)
Market Definitions
Match Winner: Winner of the fight
Round Winner: Winner of each round
Health Bar: Two per fighter
First Damage: First successful hit
Clash: Special recovery challenge
Supermove: Character-specific finisher
Mercy: Player chooses to spare opponent
Finish Method: Fatality, Brutality, regular hit
Winner HP Left: HP of winner at match end
All markets settle according to in-game results.
4.9 eCricket
2 innings (1 per team)
5 overs per innings
eCricket: Super Over
1 over per team
eCricket: X-Battle Bats
10 rounds, 1 ball per round
4.10 eShooter: CS2 (MR15)
15 rounds
First to 8 wins
eShooter: CS2 (BO3)
Best-of-3 maps
First to 2 maps wins
4.11 eHorse Racing (Virtual)
All markets use General Rules.
4.12 eTennis
Match Format
First to 2 sets wins
Set Format
Set to 3 games
Win 4–2 or 4–3 (tie-break)
Tie-Break
First to 5 with 2-point lead
4.13 eVolleyball
One set to 25 points
No totals rule
4.14 eBoxing
1 round, 2 minutes
4.15 eKabaddi
2 × 5-minute halves
4.16 eVaquejada
4 rounds, 4 attempts each
Attempts 1–2 (max 8 points), 3–4 (max 10 points)
5. Greyhound, Horse, and Harness Racing Rules
5.1 General
Results follow the official racing authority’s declaration.
Dead Heats result in payouts divided by the number of tied winners.
Flush.com is not liable for external feed/data errors.
5.2 Market Rules
Win Betting
Dead Heat rules apply.
Place Betting
8+ runners = top 3 places paid
If reduced to 7 or fewer, top 3 still paid but with deductions
Dead Heat rules apply
Top 2 Betting
Pays on 1st or 2nd
Only valid for races with 5+ runners
5.3 Settlement & Cancellations
Scratchings
Scratched runner = stake refunded.
Abandoned/Postponed/Transferred Races
If venue or date changes → bets void
If rescheduled within 48 hours at same venue → bets stand
If original scratchings are reinstated → all bets void
Deductions
Applied to winnings after scratchings
Based on official deduction table (unchanged, retained in full)
(We can include the full odds-deduction table as provided — let me know if you want it formatted into a clean Flush-style grid.)