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⚽️ Soccer Market Rules ⚽️

Here is some insight into the rules for the Soccer Market

Coco avatar
Written by Coco
Updated over a month ago

1.1 Match Duration

All soccer bets are settled based on the result after two halves of regular time, including injury and stoppage time added by the referee.
Extra time and penalty shootouts are not included, unless otherwise stated.

1.2 Corners

Only corners taken are counted. Corners that are awarded but not taken do not count toward settlement.

1.3 Own Goals

Own goals do not count toward Anytime Goalscorer, Player to Score X, Next Goalscorer, or any other player-based market.

1.4 Eligible Players

All players who have participated since kick-off or the previous goal are considered active participants (“runners”).

1.5 Player Prop Markets

If a player is not in the starting XI, all related player prop markets will be voided, except:

  • Anytime Goalscorer

  • First Goalscorer

  • Last Goalscorer

  • Player to Score X+

  • Team First Goalscorer

1.6 Anytime Goalscorer

Bets will stand if the player comes on as a substitute.
Players who remain on the bench without playing are voided.

1.7 First Goalscorer

Bets will stand if the player comes on before the first goal is scored.
Players who do not enter the field are voided.

1.8 Last Goalscorer

Bets will stand if the player enters the game.
If the player is substituted before the last goal, the bet is voided.
Non-fielded players are voided.

1.9 Unlisted Players

If an unlisted player scores, all bets on listed players stand.

1.10 Data Sources

Goalscorer and related markets are settled using TV broadcasts and Press Association statistics unless proven incorrect.

1.11–1.16 Timing & VAR Settlements

  • Goal times: Determined by when the ball crosses the line (not when kicked).

  • Corners: Counted when awarded (not when taken). Retaken corners count as one.

  • Cards: Settled based on when the card is shown.

  • Offsides & Penalties: Settled based on referee decision time, including VAR rulings.

  • Penalties awarded but not taken are not considered.

1.17 Scoring Type

  • Freekick: Goal must be scored directly from a freekick or corner (deflections count if the taker is credited).

  • Penalty: Must be scored directly from the penalty. Rebounds do not count.

  • Own Goal: As declared by the official ruling.

  • Header: Last touch made with the head.

  • Shot: Any other body part unless defined otherwise.

  • No Goal: No goal scored in the period.

1.18 Incorrect Data Handling

  • Missing/incorrect red cards: Affected bets may be voided.

  • Incorrect match time (±5 minutes): Bets may be voided.

  • Wrong score entry: All markets void during the incorrect display period.

  • Incorrect team/tournament names: Affected bets may be voided.

1.19 Card Markets

  • Yellow Card = 1

  • Red or Yellow-Red Card = 2

  • Second yellow leading to a red is not counted separately.

  • One player can accumulate a maximum of 3 cards.

1.20 Booking Points

  • Yellow Card = 10 points

  • Red/Yellow-Red = 25 points

  • Maximum = 35 points per player

1.21 Card Settlement Rules

  • Cards shown in regular time only count.

  • Cards shown after full time are not included.

  • Cards in half-time count toward 2nd half markets if the player continues.

  • Cards for non-players (managers, subs, coaches) are not considered.

1.22 Penalty Shootout – Total Market

Predict the total number of penalties scored in the shootout.

1.23 Match Format

If the match format changes, all bets may be voided.
If a friendly match ends before 80 minutes by referee decision, all bets are voided.

1.24 Team Stats Markets

Stats such as shots, offsides, throw-ins, fouls, saves, goal kicks, and specials are settled using the following data hierarchy:

  1. Official competition source (league/federation website)

  2. WhoScored – www.whoscored.com

  3. 365Scores – www.365scores.com

  4. Sofascore – www.sofascore.com

The first available source is used. Later changes to stats do not trigger re-settlements.

1.25 Player Props (via OPTA)

All Soccer Player Props are settled using OPTA data.

1.26 Woodwork

If the ball hits the post or crossbar and remains in play, it counts as one woodwork hit even if it strikes multiple times without player contact.

1.27 Offside Confirmation

If a free kick follows an offside call, the offside is counted.

1.28 VAR (Video Assistant Referee)

A VAR review is only considered official when:

  • The referee draws a box gesture, or

  • Checks the on-field review monitor.

“Goal check” messages or gestures (e.g., hand to ear) do not qualify as official reviews.
Learn more: FIFA VAR Overview.

1.29 Medical Team Market

The medical team is considered to have entered the field only when:

  • The referee grants permission, and

  • A player receives assistance.
    If both teams’ medical staff enter simultaneously, it counts as one entry.

1.30 Expected Goals (xG)

Expected Goals (xG) measure the probability of scoring from specific chances.
All xG markets are settled using absolute values (to hundredths) from FotMob.

1.31 Definitions (for Player Props)

Goal / Own Goal

  • A goal stands if the original attempt was on target.

  • If the attempt was off target and deflected in by an opponent, it is ruled an own goal.

Shots

A shot is any clear attempt to score that:

  • Goes into the net.

  • Would have gone in but for a save or last-man block.

  • Misses the target or hits the frame without scoring.
    Blocked shots are not counted.

Shots on Goal

A shot on goal is any attempt that:

  • Scores directly, or

  • Would have scored but for a save or last-man block.
    Shots that hit the frame and do not score, or are blocked, do not count.

Goal Assist

Awarded to the final player who makes the decisive pass or touch before a goal.
Deflections only count if the intended receiver was still likely to receive the ball.
No assists for own goals, direct freekicks, direct corners, or penalties.

Tackle

A tackle occurs when a player wins the ball in a ground challenge from an opponent in possession.

  • Tackle won: Team regains possession or the ball goes out of play safely.

  • Tackle lost: Opponent retains possession.
    Interceptions of passes are not considered tackles.

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