Boris Beria
Boris Beria

Crypto Privacy & Sports Writer

August 2, 2026 • 5 min read

eDPI Calculator: Valorant, CS2, and LoL Formulas Explained

eDPI Calculator: Valorant, CS2, and LoL Formulas Explained

Updated: August 2, 2026

Quick Answer

eDPI equals mouse DPI multiplied by in-game sensitivity. Valorant, CS2, and League of Legends all use this formula, but Valorant and CS2 apply different yaw values for cm/360 conversion, so raw eDPI numbers are not directly comparable between the two shooters.

You must be 18+ to access this content. Please gamble responsibly.

Key Facts

eDPI formulaMouse DPI multiplied by in-game sensitivity
Valorant yaw value0.07
CS2 yaw value0.022, same as CS:GO
Valorant to CS2 conversionMultiply Valorant sensitivity by 0.07/0.022 (about 3.18) at the same DPI
cm/360 formula(2.54 x 360) / (DPI x Sensitivity x Yaw)
League of Legends eDPISame DPI x sensitivity formula, but no yaw value or cm/360 equivalent since the camera does not free rotate
Typical competitive Valorant eDPIRoughly 200 to 320, though no single number is correct

eDPI stands for effective dots per inch, and you calculate it by multiplying your mouse DPI by your in game sensitivity setting: eDPI equals DPI times Sensitivity. It is the standard way competitive Valorant, CS2, and League of Legends players compare aim speed across different games and different DPI or sensitivity combinations, since a raw sensitivity number alone means nothing without knowing the DPI it was set at.

Why eDPI Matters More Than Raw Sensitivity

Two players can both run an in game sensitivity of 0.4, but if one uses 400 DPI and the other uses 1600 DPI, their mice move at completely different speeds on screen. eDPI strips out that variable. Multiplying DPI by sensitivity gives a single number that represents actual aim speed, so a Valorant player at 800 DPI and 0.4 sensitivity, 320 eDPI, can directly compare their feel to a player at 400 DPI and 0.8 sensitivity, since both equal 320 eDPI even though neither setting looks the same on paper.

The eDPI Formula, Plus cm/360

eDPI itself is simple: DPI multiplied by sensitivity. Most competitive players pair it with a second number, cm/360, which measures how many centimeters of physical mouse movement it takes to spin a full 360 degrees in game. That formula needs one more variable specific to each game, called the yaw value, the degrees of in game rotation the engine applies per mouse count. The formula is cm/360 equals (2.54 times 360) divided by (DPI times Sensitivity times Yaw).

Valorant eDPI Example

Valorant uses a fixed yaw value of 0.07. At 800 DPI and 0.4 sensitivity, eDPI is 800 times 0.4, which is 320. Plugging the same numbers into the cm/360 formula gives (2.54 times 360) divided by (800 times 0.4 times 0.07), which is 914.4 divided by 22.4, about 40.8 centimeters per 360 degree turn. Competitive Valorant players commonly land somewhere in the 200 to 320 eDPI range, though there is no single correct number, it comes down to what lets you track and flick consistently.

CS2 eDPI Example

CS2 carries over the same yaw value Counter-Strike has used for years, 0.022, which is why CS2 and Valorant eDPI numbers are not directly comparable at the same raw sensitivity despite using the same DPI times Sensitivity formula. At 800 DPI and 1.5 sensitivity, eDPI is 800 times 1.5, which is 1,200. The cm/360 works out to (2.54 times 360) divided by (800 times 1.5 times 0.022), which is 914.4 divided by 26.4, roughly 34.6 centimeters per 360. To convert a Valorant sensitivity into an equivalent CS2 sensitivity at the same DPI, multiply by 0.07 divided by 0.022, about 3.18.

League of Legends eDPI Example

League of Legends is not a mouse look shooter, so it has no yaw value and no cm/360 equivalent, the camera does not rotate the way an FPS camera does. eDPI still applies as DPI multiplied by in game sensitivity, and players use it mainly to describe raw mouse speed consistently when switching between mice or monitors rather than to fine tune flick accuracy. At 800 DPI and a 50 in game sensitivity setting, eDPI comes out to 800 times 50, which is 40,000. Because League's sensitivity slider uses a different numeric scale than an FPS, do not compare a League eDPI number directly to a Valorant or CS2 eDPI number, they are not on the same scale even though the formula looks identical.

Whatever eDPI you land on, dialing in a setup is part of getting serious about competitive play, and that same competitive scene is what people follow and bet on. If you follow Valorant, CS2, or League of Legends esports, Flush's esports sportsbook covers match odds across all three titles alongside Dota 2 and more.

Responsible Gambling

Set a budget before you start and treat it as entertainment spending, not a way to recover losses. Flush's responsible gambling tools include deposit limits, session timers, and self-exclusion, all adjustable directly from your account. Free, confidential support is available around the clock from GamCare (0808 8020 133) and BeGambleAware in the UK, and the National Council on Problem Gambling (1-800-GAMBLER) in the US, or via Gambling Therapy globally.

How We Researched This

Methodology

This guide was researched via live web search on August 2, 2026, cross-referencing eDPI and yaw value figures for Valorant, CS2, and League of Legends across multiple sensitivity converter tools and community guides that track official Riot Games and CS2 engine values. Valorant's 0.07 yaw value and CS2's 0.022 yaw value were confirmed against at least two independent sources each, since these figures are hardcoded into each game's engine and do not change between patches. League of Legends does not use a yaw value because its camera is not a free-look system, so no cm/360 conversion applies there, only the raw eDPI multiplication. All worked examples use round DPI and sensitivity numbers chosen for clarity, not any specific player's actual settings.

FAQ

Frequently Asked Questions

What is eDPI in gaming?
eDPI stands for effective dots per inch. It is your mouse DPI multiplied by your in-game sensitivity setting, giving a single number that represents your true aim speed regardless of which specific DPI and sensitivity combination you use. Competitive FPS players use it to compare setups consistently across different mice and games.
How do I calculate my eDPI?
Multiply your mouse DPI by your in-game sensitivity value. For example, 800 DPI with a 0.4 sensitivity setting gives an eDPI of 320. The math is identical in Valorant, CS2, and League of Legends, though the sensitivity scales themselves differ between games, so an eDPI of 320 does not feel the same everywhere.
Why do Valorant and CS2 feel different at the same eDPI number?
Each game applies a different yaw value when converting sensitivity into actual screen rotation, Valorant uses 0.07 and CS2 uses 0.022. Two players with identical eDPI numbers in Valorant and CS2 need different amounts of physical mouse movement to turn 360 degrees, so eDPI alone does not translate cleanly between the two.
What eDPI do professional Valorant players use?
Professional Valorant players use a wide range of eDPI settings, commonly somewhere between roughly 200 and 320, though plenty of pros sit outside that band. There is no universally correct eDPI, the right setting depends on monitor size, playstyle, and how consistently a player can track and flick at a given speed.
Does eDPI apply to League of Legends the same way it does in an FPS?
The formula is the same, DPI multiplied by sensitivity, but League has no yaw value and no cm/360 equivalent since its camera does not free rotate like an FPS camera does. League eDPI numbers are mainly useful for keeping your raw mouse speed consistent across mice, not for comparing against shooter sensitivities.
Boris Beria

Share This Post

Share this post for your chance to win!

Play at Flush.com

Crypto deposits, instant payouts.

PLAY NOW